using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

public class PostProcessingTest : MonoBehaviour
{
    public Volume Volume;
    public Bloom Bloom;
    public ChromaticAberration ChromaticAberration;

    // Start is called before the first frame update
    void Awake()
    {
        Volume.profile.TryGet(out Bloom);
        Volume.profile.TryGet(out ChromaticAberration);
    }

    // Update is called once per frame
    float Value;
    void Update()
    {
        Value += Time.deltaTime;

        Bloom.intensity.value = (Mathf.Sin(Value) * 0.5f + 0.5f) * 100;
        ChromaticAberration.intensity.value = (Mathf.Sin(Value) * 0.5f + 0.5f);
    }
}

원본:    cafe.naver.com/unityhub/104284 

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