wiki.polycount.com/wiki/VertexNormal#Editing_Normals_in_3ds_Max
VertexNormal - polycount
Vertex normals are invisible lines pointing out of a 3D model's surface, at each vertex. The game compares these normals against a light's direction. If the light is directly facing a normal, the surface is brightest there. When a normal is facing away fro
wiki.polycount.com
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